![]() ![]() ![]() The obvious star of the show for Spelltechs is obviously Dragon’s Flight. Each Wind Spell and Technique has the goal of knocking your enemies around or just protecting yourself by deflecting attacks, as is the case with Vaati’s Dark Wind Barrier.įi’s Dancing Blade was honestly just thrown in for the Skyward Sword reference. Wind may not be an official damage type in this system but it has been a commonly used element for many Zelda games. The other half of my inspiration was adding some extra “Wind” magic into the system. Adding additional options for more damage, additional targets and the ability to convert any of this attacks into a small AOE was a lot of fun. It was a fellow player of mine in one of Viyers games that gave me inspiration for the expanded Jump Attack related Techniques (thanks Bucket). That’s why I made my contribution a variety pack aimed at providing players with plenty of extra options as well as expanding a particular archetype of Techniques. I’d there’s one thing I love about ttrpgs, it’s the sheer number options you have for playing the game you want. Many of these are useful, but balanced, a quality that no doubt helped this entry win first place! Xaetamin’s entry is a grab bag of spells, techniques, magic items, and monsters, almost all focused on the Ever Upwards theme. Today we will look at Xaetamin’s entry, Ride the Winds! ![]()
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